RP Character Habits 2
Jim and I originally kicked around the idea of Neverath sometime in February or March of this year. It was in the planning stage for quite a while, and we made some attempts of actually starting but it never quite worked out. Mostly because we didn’t feel like we had enough people, too complicated, and real life kicked in. Fast forward to December. Actually…I don’t think I need to explain.
My challenge to the RPers for Neverath is this:
- Make your character from scratch
- Don’t worry about the race/species
- Ignore the fighting aspect of your character (magic and weapons, etc)
- Design it with the intention that you had a story you think someone would enjoy listening to you talk about
- Design a character who could interact well with the characters Jim had already made
So if you feel like reading what happened, it’s on the Random Chat/Thoughts thread. And the resulting "argument" is entirely amusing.
I’m not posting anything too difficult (except with the fourth point, which I can understand if said person arguing with me brought it up). All I wanted was for the characters to mesh well and with as little friction as possible. (As in, no robots messing around with ancient demons or something). But said person argues about making people roleplay like a certain wall of text writer. C’mon. If I really wanted to people suffer carpel tunnel, I could’ve found better ways to do it. Don’t bring up the passion of roleplaying when you’re RPing on fscking HMF. You’ve got to be kidding me. HMF is where RPers go to die. Switching up the way you do things means you are FLEXIBLE. If you want to be an unchanging boulder, go right ahead. But that’s not what Neverath should be about. I never intended it to be that way. I wanted characters to develop. And as far as I can tell, those characters were already pre-planned and goals pre-set. I intended on Neverath to be flexible, with things changing all the time. If I wanted a pre-fabricated fantasy storyline, I’d read a book or play some JRPG. Not roleplay.
You say you’re trying to avoid being ‘the norm’. You say it as if it were offensive. The norm is a half-dragon who secretly has this ‘TRUE FORM OF HAX’. You’ve got to be kidding. The norm and what you consider not ‘the norm’ are both the same. Deal with it. Character archetypes are used and reused all the damn time. I don’t think Kaoru is some wonderful masterpiece, as cross dressing/gender swapping isn’t new either. But I think the way my character is presented is kinda neat. I don’t expect some ‘true form’ or what have you be the main feature of your character. Because what good is it, when you only use it at the very end of a story? Not much good for the beginning and the middle, is it?
Give me a character with personality. Give me a character who if they were real, I would hang out with. Give me a character worth caring for. Give me a character that is dynamic and not flat. If some simple criticisms of your character sets you off, then how good is your character? Honestly! If you can not handle a person like me, how could your character or even YOU handle the real assholes? I’m the least of your worries. I know that for a fact. There are people I’ve encountered that have riled me so much, but it’s going to happen to everyone sooner or later.
Do you really think its BS what I’m saying? I’m not saying all of my arguments are totally correct, but I believe that the majority of it is true. My challenge is still out there. You can choose to walk away, or you can face it head on. Don’t tell me RPing is your passion if this challenge is too much for you. Don’t tell me you can’t adapt. Because you can’t really role play if you can’t adapt. Don’t tell me you’re being expressive by sticking to only one method of playing. Because that’s just BS.
Life is all about changes and adapting to them. There are so many choices, but so little time to do it in. Memento mori.